Rust,

How Rusty is Your Rust Lang?

The purpose of this course is to quiz you on the glorious Rust Docs located at the https://doc.rust-lang.org/stable/book/title-page.html

 

The Rust Programming Language - Documentation Book - Table of Contents

  • Introduction
  • 1. Getting Started
  • 1.1. Installation
  • 1.2. Hello, World!
  • 1.3. Hello, Cargo!
  • 2. Programming a Guessing Game
  • 3. Common Programming Concepts
  • 3.1. Variables and Mutability
  • 3.2. Data Types
  • 3.3. Functions
  • 3.4. Comments
  • 3.5. Control Flow
  • 4. Understanding Ownership
  • 4.1. What is Ownership?
  • 4.2. References and Borrowing
  • 4.3. The Slice Type
  • 5. Using Structs to Structure Related Data
  • 5.1. Defining and Instantiating Structs
  • 5.2. An Example Program Using Structs
  • 5.3. Method Syntax
  • 6. Enums and Pattern Matching
  • 6.1. Defining an Enum
  • 6.2. The match Control Flow Operator
  • 6.3. Concise Control Flow with if let
  • 7. Managing Growing Projects with Packages, Crates, and Modules
  • 7.1. Packages and Crates
  • 7.2. Defining Modules to Control Scope and Privacy
  • 7.3. Paths for Referring to an Item in the Module Tree
  • 7.4. Bringing Paths Into Scope with the use Keyword
  • 7.5. Separating Modules into Different Files
  • 8. Common Collections
  • 8.1. Storing Lists of Values with Vectors
  • 8.2. Storing UTF-8 Encoded Text with Strings
  • 8.3. Storing Keys with Associated Values in Hash Maps
  • 9. Error Handling
  • 9.1. Unrecoverable Errors with panic!
  • 9.2. Recoverable Errors with Result
  • 9.3. To panic! or Not To panic!
  • 10. Generic Types, Traits, and Lifetimes
  • 10.1. Generic Data Types
  • 10.2. Traits: Defining Shared Behavior
  • 10.3. Validating References with Lifetimes
  • 11. Writing Automated Tests
  • 11.1. How to Write Tests
  • 11.2. Controlling How Tests Are Run
  • 11.3. Test Organization
  • 12. An I/O Project: Building a Command Line Program
  • 12.1. Accepting Command Line Arguments
  • 12.2. Reading a File
  • 12.3. Refactoring to Improve Modularity and Error Handling
  • 12.4. Developing the Library’s Functionality with Test Driven Development
  • 12.5. Working with Environment Variables
  • 12.6. Writing Error Messages to Standard Error Instead of Standard Output
  • 13. Functional Language Features: Iterators and Closures
  • 13.1. Closures: Anonymous Functions that Can Capture Their Environment
  • 13.2. Processing a Series of Items with Iterators
  • 13.3. Improving Our I/O Project
  • 13.4. Comparing Performance: Loops vs. Iterators
  • 14. More about Cargo and Crates.io
  • 14.1. Customizing Builds with Release Profiles
  • 14.2. Publishing a Crate to Crates.io
  • 14.3. Cargo Workspaces
  • 14.4. Installing Binaries from Crates.io with cargo install
  • 14.5. Extending Cargo with Custom Commands
  • 15. Smart Pointers
  • 15.1. Using Box to Point to Data on the Heap
  • 15.2. Treating Smart Pointers Like Regular References with the Deref Trait
  • 15.3. Running Code on Cleanup with the Drop Trait
  • 15.4. Rc, the Reference Counted Smart Pointer
  • 15.5. RefCell and the Interior Mutability Pattern
  • 15.6. Reference Cycles Can Leak Memory
  • 16. Fearless Concurrency
  • 16.1. Using Threads to Run Code Simultaneously
  • 16.2. Using Message Passing to Transfer Data Between Threads
  • 16.3. Shared-State Concurrency
  • 16.4. Extensible Concurrency with the Sync and Send Traits
  • 17. Object Oriented Programming Features of Rust
  • 17.1. Characteristics of Object-Oriented Languages
  • 17.2. Using Trait Objects That Allow for Values of Different Types
  • 17.3. Implementing an Object-Oriented Design Pattern
  • 18. Patterns and Matching
  • 18.1. All the Places Patterns Can Be Used
  • 18.2. Refutability: Whether a Pattern Might Fail to Match
  • 18.3. Pattern Syntax
  • 19. Advanced Features
  • 19.1. Unsafe Rust
  • 19.2. Advanced Traits
  • 19.3. Advanced Types
  • 19.4. Advanced Functions and Closures
  • 19.5. Macros
  • 20. Final Project: Building a Multithreaded Web Server
  • 20.1. Building a Single-Threaded Web Server
  • 20.2. Turning Our Single-Threaded Server into a Multithreaded Server
  • 20.3. Graceful Shutdown and Cleanup
  • 21. Appendix
  • 21.1. A - Keywords
  • 21.2. B - Operators and Symbols
  • 21.3. C - Derivable Traits
  • 21.4. D - Useful Development Tools
  • 21.5. E - Editions
  • 21.6. F - Translations of the Book
  • 21.7. G - How Rust is Made and “Nightly Rust”
solhack · May 23, 2021

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solhack

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Training Includes

  • 21 Lessons
  • 21 Quizzes